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Offline Sync Engine

Building a robust offline-first data synchronization engine with conflict resolution for mobile apps.

August 2024
ArchitectureOffline-FirstSQLiteSync

Why I Built This

Modern mobile apps must work reliably regardless of network conditions. I wanted to build a reusable sync engine that handles the complexities of offline-first architecture so I can use it across multiple projects.

Tech Stack

FlutterFramework
SQLiteLocal Storage
DriftORM
DioHTTP Client

Technical Approach

Started with research on existing solutions like WatermelonDB and Realm, then built a custom solution tailored for Flutter apps.

1

Architecture Design

Designed a queue-based sync system with versioning and conflict detection.

2

Local Storage Layer

Built SQLite wrapper with automatic schema migrations and type-safe queries.

3

Sync Queue Implementation

Created a priority queue for pending operations with retry logic and exponential backoff.

4

Conflict Resolution

Implemented last-write-wins and custom merge strategies for different data types.

Key Learnings

What worked, what didn't, and what I'd do differently.

What Worked

  • Queue-based sync with timestamps ensures no data loss
  • Optimistic UI updates make the app feel responsive
  • Batch sync operations reduce API calls significantly

Challenges Faced

  • Initial simple timestamp comparison missed edge cases
  • Large sync payloads caused memory issues — needed chunking

Key Insights

The bigger lessons that go beyond this specific experiment.

Offline First is Complex

There's no one-size-fits-all solution. Each app needs customized conflict resolution strategies.

UX Matters Most

Users don't care about sync — they care that their data is always available and up-to-date.

Test Everything

Network simulation testing is essential. Real-world conditions are unpredictable.

What's Next

Planning to extract this into a standalone Flutter package with: • Plugin architecture for different backends • Built-in conflict resolution strategies • Developer tools for debugging sync issues

Interested in this experiment?

I'm always happy to discuss technical details, share learnings, or collaborate on similar explorations.